About Peloton

Our Mission

Purpose & Philosophy

Peloton is a long-running online cycling manager game focused on long-term team building, strategy, and competition between real players. The game has always been designed as a gradual, seasonal experience where progress happens over time and results are earned across multiple seasons.

The goal of the current development is to preserve the original spirit of Peloton while gradually improving areas that players have historically found frustrating, especially for newcomers, so that more managers can enjoy and understand the game without lowering its strategic depth.

Current Team

Development & Management

Peloton is currently developed and maintained by a single person, sd, who handles all aspects of the project, including development, technical infrastructure, and game design decisions. For direct inquiries, he can be reached at contact@peloton-game.com .

Our History

Origins

Peloton was originally created by Dave Wolles. Special thanks also go to Reggie Biemans for creating the cyclist, trainer, and scout faces, and to Lode Vanhove for creating the original Peloton logo. Thanks to everyone else who contributed to improving the game over the years. Over time, the game continued to evolve, building a dedicated community of long-term managers.

Relaunch & Current Development

In September 2025, Peloton was relaunched by the current owner. The relaunch preserved existing progress for returning players after almost two years of interruption.

Since then, development has focused primarily on addressing technical debt, fixing bugs, and stabilizing the platform. Most of this work is not directly visible to players, but it is essential for ensuring the game can continue to evolve in a sustainable way.

How the Game Is Played

Season Structure

Peloton is played in seasons that simulate a cycling year. Each season lasts 16 weeks and includes daily races from Tuesday to Sunday, with Mondays serving as rest days.

Teams compete in divisions, starting from Division 1 as the highest level. Each division is split into subdivisions. At the end of a season, the best teams are promoted, except in Division 1, and the weakest teams are relegated.

Races, Strategy & Progression

Managers select five cyclists per race and define race tactics, including leaders, attackers, helpers, and sprinters. Points are awarded based on race results and classifications such as general classification, sprint points, mountain points, and best young rider.

Progression is gradual, rewarding consistent planning and long-term strategy. Cyclists improve on a weekly basis, and financial management plays an important role through salaries, sponsors, and transfers. Building a competitive team usually takes multiple seasons.

Transfers & Contracts

Cyclists are bound to teams by contracts lasting up to 75 weeks. Managers must renew contracts to keep riders, or risk losing them. Transfers allow teams to buy and sell cyclists, adding another strategic layer to long-term planning.

Fun Races

In addition to competitive races, Peloton features weekly fun races held every Wednesday. These races do not award points and are intended as a lighter, experimental part of the game.

Why Play Peloton?

Long-Term Competition

Peloton rewards patience, planning, and consistency. It is especially appealing to managers who enjoy long-term strategy rather than quick progression.

Established Community

The game has an experienced and loyal player base, with many managers competing for years across multiple seasons.

Free & Browser-Based

Peloton is free to play and runs entirely in your browser, without downloads or installations.

Get Involved / Contact Us

Join the Community

Managers can discuss tactics, seasons, and improvements with other players on the Peloton community forum.

Feedback & Support

If you have questions, encounter issues, or would like to provide feedback, you can reach out via the contact form or by email at support@peloton-game.com.