Peloton Wiki - Game Guide
Welcome to the Peloton Wiki
This wiki is the main documentation and help center for Peloton, the
browser-based online cycling manager game. It is designed to help new
managers understand how the game works, while also providing detailed
reference material for experienced players.
Peloton is a long-running, seasonal game focused on strategy, planning,
and long-term team development. Progress is gradual and typically
achieved over multiple seasons through consistent decisions and
careful management.
Getting Started with Peloton
Creating Your First Team
To play Peloton, you must register and create your own cycling team.
During registration, you choose your manager details, your team name,
and your country. The selected country represents your manager and team
but does not affect anything in the game.
Once registered, your team is placed into a division and can begin
competing immediately.
Understanding Seasons & Progression
Peloton is played in seasons that represent a cycling year. Each season
lasts 16 weeks and includes races from Tuesday to Sunday, with Monday
as a rest day. Teams compete within their subdivision to earn points
and achieve promotion or avoid relegation at the end of the season.
Core Game Concepts
Divisions & Competition Structure
Teams are organized into divisions, each split into subdivisions of
12 teams. Divisions are global and not based on country or region.
At the end of each season, the strongest teams are promoted, while
the weakest teams are relegated.
Division 1 represents the highest and most competitive level.
In lower divisions, bot teams may be added when there
are not enough real managers to fill all places.
Races, Tours & Weekly Schedule
Races take place every day, except Monday, at 13:00 CET/CEST. These
include single-day races and multi-stage tours. Results award points
for several classifications: general classification, sprint points,
mountain points, and best young rider. Tours also award additional
points based on final standings.
Team Management Basics
For each race, managers can select up to five cyclists and define tactics
such as attackers, helpers, sprinters, or riders conserving
stamina. The leader is determined by the first cyclist in the selection
list.
Tactical choices directly influence race outcomes.
Managing Your Team
Cyclists & Contracts
Cyclists are bound to teams by contracts that last a limited number of
weeks. Contracts must be renewed to keep riders, or they will leave the
team when the contract expires. Contract management is a
key part of long-term planning.
Training & Development
Cyclists improve gradually through training. A weekly update applies
training effects and recalculates finances. Building a competitive
team usually requires patience and several seasons of development.
Transfers & Finances
Teams can buy and sell cyclists through the transfer market. Financial
management includes salaries, sponsor income, and other expenses.
Maintaining healthy finances is essential for long-term stability.
Community & Long-Term Play
Playing Over Multiple Seasons
Peloton is designed to be played over many seasons. Success usually
comes from steady improvement rather than immediate results, with
experience and planning playing a major role.
Learning from Other Managers
Many managers have been playing Peloton for years. If you are unsure
how a feature works or want strategic advice, the
community forum is the best place to ask questions,
exchange ideas, and learn from other players.
Help, Support & Next Steps
Technical Issues
For account problems or technical issues, use the
contact form
on the Peloton website or email
support@peloton-game.com.
Continue Learning
If you have just registered, the recommended next page to read is
starting the game, which explains the
first steps has a manager and avoid common starting mistakes.
Legacy Wikis
Before this integrated wiki, Peloton documentation was hosted on
external wiki platforms in several languages. These older wikis are
no longer maintained but still contain usefull information: